Minecraft 1.17 Snapshot 20w49a The Sculk Sensor Is Here! Also Dripstone Caves...

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Minecraft 1.17 The Caves & Cliffs Update Playlist ► fistream.info/main/PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk.html
Minecraft 1.7 snapshot 20w49a adds Dripstone caves and Sculk Sensors! The Sculk Sensor can detect vibrations in the world, it has frequencies too.
Minecraft 1.17 Snapshot 20w48a Dripstone, Stalagmites & Renewable Lava!
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00:00 Intro & Dripstone Caves
02:17 Minor Changes & Fixes
03:47 Launcher Update
04:20 Sculk Sensor
07:42 Sculk Sensor & Redstone
08:36 Vibration Frequency
09:45 Wool Occlusion & More
12:36 Closing Remarks
#minecraft #sculk #cliffsandcaves

  • Apparently you can also change world height limit and build into the void in this update! (Not by default)

    xisumavoidxisumavoidUukausi sitten
    • Maybe good for implementing AFK activities so long as you can provide the "vibration" needed to produce the resulting power outcome, or to simulate certain redstone "gates" in reference to auto harvesters to detect a change in state, to know when to harvest a particular block. These are things I never used in Minecraft, as I never was interested in them.

      Harold McBroomHarold McBroomUukausi sitten
    • i really hope this means that the next season of Hermitcraft is gonna have a world that is 1024m high... literally all of the builders would have an absolute blast with that. though i guess we just have to wait and see how stable it is by the time 1.17 actually releases.

      ProxyProxyUukausi sitten
    • she keeps passing me byyy

      PurplitsPurplitsUukausi sitten
    • The creative community is going to go crazy after hearing that

      Dux AngusDux AngusUukausi sitten

      Zyrille’s Adventure IZyrille’s Adventure IUukausi sitten
  • you could use at least 3 of them to make some sort of redstone lamp motion detector map

    Space ForgeSpace Forge20 päivää sitten
  • i cant wait for the full release of bedrock caves and cliffs

    OrthoPheonix GamingOrthoPheonix Gaming24 päivää sitten
  • The Redstone out it makes is the best,like you can literally make a lamp with it that toggles on when you come into your house,this is pretty much more advanced now

    SomeRandom GuySomeRandom Guy26 päivää sitten
  • Yes, yes, of course, pistons are as loud as lightning and TNT.

    Fresh FrootFresh Froot28 päivää sitten
  • wheres the goats? Im guessing they havent made it yet?

    Walter PerryWalter PerryUukausi sitten
  • I don't like this its moving away from what minecraft used to be

    Mr SnrubMr SnrubUukausi sitten
  • Evil Xisuma Exposed 3:59

    CriticalCave794CriticalCave794Uukausi sitten
  • Oh wow we now have infinite Lava source

    • PogChamp_Max •• PogChamp_Max •Uukausi sitten
  • I noticed that when you reel in and out a fishing rod, it activates the skulk sencer, now I’m not very good at red stone but maybe AFK fishing farm can come back. ( this was literally just a guess though)

    RetromationsRetromationsUukausi sitten
  • I love that they look like alien cakes

    I TriedI TriedUukausi sitten
  • Here’s an idea for mojang stop adding new blocks and just take the Mario maker approach and add an item of some sort that allows us to add our own blocks and add some functionality nothing game breaking though

    Riley BentonRiley BentonUukausi sitten
  • If you use a silk touch iron pickaxe you can take the amethysts but you can't take the budding one even with a netherite pickaxe with silk touch

    stat1c bubbartkstat1c bubbartkUukausi sitten
  • Now Wool is more Useful and Lether Amour

    EvanIsKindaGoodEvanIsKindaGoodUukausi sitten
  • Pog

    Omega The NoobOmega The NoobUukausi sitten
  • Does this snapshot contains warden?

    Not crazy ButNot crazy ButUukausi sitten
  • How do I carry it?

    XX mohamed GamerxxXX mohamed GamerxxUukausi sitten
  • I did not realize the update cus i was bored to play minecraft ;-;

    Jeremy pardJeremy pardUukausi sitten
  • I know what people are going to want is a end update but mojang is not going to add a update like that in 5 years

    TheLostOneTheLostOneUukausi sitten
  • I think the skull sensors should serve as the Wardens eyes. If you're in the detection radius of a skulk sensor, and if a Warden is in the radius of it, it should know your location and come get you.

    AntiScribeAntiScribeUukausi sitten
  • Personally I think that the skulk sensor shouldn't detect entities in the air.

    AntiScribeAntiScribeUukausi sitten
  • damn the small drip stones are ugly make em 3d ffs

    Anton UndinAnton UndinUukausi sitten
  • When 1.17 comes out are we gonna get a Goatsuma?

    Kiran CoxKiran CoxUukausi sitten
  • This update is going to kill my laptop lmao

    Vinz De CastroVinz De CastroUukausi sitten
  • Bee: *flies around* Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: AHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH Bee: AHHH Skulk sensor: AHHH Bee: AHHHH Skulk sensor: AHHHHHH bee: AHHHH Skulk sensor: Ahhhh Bee: shut up Skulk sensor trap: no u *kills bee*

    Absolute ZeroAbsolute ZeroUukausi sitten
  • If you put an observer next to the sckulk sensor, will The observer update? Because the block is moving all the time

    Dominick LewandowskiDominick LewandowskiUukausi sitten
  • If you walk into the stalagmites just sitting there will you take damage?

    Dominick LewandowskiDominick LewandowskiUukausi sitten
  • Does anyone have problem to use /effect in command block in new snapshot?

    Zero StasZero StasUukausi sitten
  • snapshots getting too long

    ji ribuji ribuUukausi sitten

    Max KeenanMax KeenanUukausi sitten
  • Hey Xisuma! Where do you get your optifine from? I have a MacBook that I play Minecraft on and I can’t find the right website for optifine

    MasterZephyr6MasterZephyr6Uukausi sitten
    • optifine.net/home

      Atharva SinhaAtharva SinhaUukausi sitten
  • Can't wait for the lag machines

    the juanthe juanUukausi sitten
  • I'm going to be honest, and this probably will never see the light of day, but I'm going to write this anyway. I feel that in the past year or two, Minecraft has definitely taken a turn for the worse. I feel that the only update that has recently actually improved the game in the way that it should be improved, is 1.14. I'm going to talk about every update after 1.8, and say why they added value and challenge to the game, and then why I think 1.15, 1.16, and then when it releases, 1.17, are not, in my opinion, good for the game, and definitely not adding value. So, from the top: 1.9 added many things, most primarily the Combat Update. While somewhat controversial, I think that if not more fun, it made combat better. It also added end cities, shulkers, elytras, paths, Dragons Breath/Lingering Potions, tipped/spectral arrows, and Sheilds. This overhauled and improved Combat and the End, making combat more tactile and skilled, and it made it so you could do a lot more after the dragon. 1.10: This didn't add much, but what it did add, such as bone blocks, magma blocks, polar bears, husks, and strays. This just added a few nice features to things we already had. 1.11: This is the Exploration Update, which added the ability to place Shulkers, Woodland Mansions, Totems of Undying, and the mobs Illager, Vindicator, Evoker, Vex, and Llamas, and this made it so you could go on a quest to find a mansion which is hard to find, far away, and present a decent combat challenge. This rewards the player with a Totem of Undying, which is not overpowered, just helps if you hold it if you were to fall or the like. 1.12: This added Concrete, Concrete Powder, Parrots, and colored beds, which just helped builders and made the world look a lot prettier. 1.13: This is Update Aquatic, which added Blue Ice, Bubble columns, the coral set of blocks, kelp, prismarine, a few other aquatic blocks, stripped woods, conduits, buckets of fish, slow falling potions/arrows, tridents, and turtle eggs. It also added a lot of mobs, the dolphins, drowned, fish, phantoms, and turtles. This also added a lot of structures, like the buried treasures, coral reefs, ocean ruins, icebergs, and shipwrecks. And it also completely changed the way you moved in water, adding the ability to swim. It added a lot. It completely overhauled water, added a lot of blocks, added a lot of water mobs, added coral, as well as a bunch of structures in the water. I feel this greatly improved the experience of doing things with the water. 1.14: Village and Pillage update. This added lots of things, such as the Bells, Barrels, Bamboo, a lot of workstations, Campfires, Lanterns, Lecterns, different types of Signs, many types of slabs/stairs, sweet berries, foxes, suspicious stew, pandas, wandering traders, Pillagers, Ravagers, and Crossbows. This also added the ability to do Raids for rewards and discounts. This essentially added a new aspect to the game, the Pillagers, who were new mobs, and raids, which were challenging multi-level combat engagements. This also added the Crossbow, which had new, unique enchantments, and better velocity, and less bullet drop than the regular bow, even if it took longer to load. You could enchant these to load quicker, shoot multiple projectiles, or shoot through multiple mobs. You could also craft expensive fireworks, which did more damage than the regular arrows, if held in the offhand and loaded into the crossbow. This added an interesting new weapon to use. I feel that after this, the additions to the game just don't improve the overall challenge, experience, and complication of the game. So, what the 1.15, 1.16, and 1.17 versions of the game added, and why I really do not like them. 1.15: This added Bees and Honey. This itself was decent, and not an issue. What I really feel, however, is wrong with this update, is the Honey Block. Before this, there only used to be slime blocks, so you could move large, massive things, it would just be complicated and a pain to do so. Now, with the addition of the Honey block, which are essentially the same as Slime blocks, accept that they don't stick to them like Slime blocks would if you put them side by side. This made it so that you could build a massive door with a bunch of side-by-side flying machines, alternating Slime Blocks and Honey Blocks, instead of having to make one that was quite complicated due to the properties of Slime blocks. In my opinion, this makes it way too easy to build up what used to be incredibly complicated and elaborate Redstone machines. TL;DR for this update, this makes things that were and should be complicated, much easier than they should be. Now, for 1.16: This added many things, including Basalt, Blackstone, Chains, more variations of Nether Bricks, Crimson and Warped fungi, nylium, and wood, gilded blackstone, crying obsidian, lodestone, respawn anchor, shroomlight, a blue variation of all fires, a target block, the mobs Hoglins, Piglins, Striders, and Zoglins. It also added the Bastion Remnant, a building with lots of Piglins, with gold blocks and other loot inside. It added 4 new biomes as well. Basalt Deltas, Crimson Forests, Warped Forests, and Soul Sand valleys. Here is what I find so incredibly wrong about this, starting with this and moving to 1.17. To start off, I feel some of the new mobs and textures look a bit un-Minecrafty, but that's not the main issue. A lot of features, the biomes in particular, as well as the ability to trade with Piglins, feel almost modded to me. But that's not even the worst part for me. There are two larger issues. The first is converting Zombie Pigmen into Zombified Piglins. This just changes so much of one of the dimensions, one of the key functions of the game, into simply a weird looking version of a new mob. This disrupts the mystery of the nether, the intrigue. And now, for my least favorite part of this update, the Netherite. This is, by far, the worst change, in my opinion, they have ever made. This takes out a large part of the challenge of the game. To start, you don't take as much knockback, making it so that it's easier to win, and not to be knocked off of ledges, in PvP. Then, there's the fact that it makes it basically impossible to die when you are fighting any mob in the game, because of how incredibly well it protects you. The tools make doing anything basically like mining it in creative mode as well. And, it doesn't burn in lava or fire, which while frustrating, was a major part of the Minecraft game. TL;DR for this update, it takes away a large intrigue of the game, while simultaneously making it much easier and not as difficult to deal with, making it too easy. Now. For by far the worst update they will ever add to the game, 1.17. There are three features of this update, as it is at the time of writing this, that I actually feel improve the gameplay experience. I am also talking from the perspective of the current snapshot, 20w49a, as well as the reveal trailer. The three things I do like: 1. Taller, more generated mountains. 2. The ability to path any subtype of dirt block and 3. The ability to waterlog minecarts/minecart rails. Other than that, the textures, the features, all of that, just looks and performs like they went to about 10 mod pages, picked a random feature, and threw it into the game. Stalagmites/Stalagtites, where and why? Also, they are the least Minecraft-like texture. The game is looking less and less like itself with every update, and I feel this bodes poorly for the future. The fossils are just odd, and again, oddly textured for a game like this. Axolotls seem a bit op, as well as looking weird. Lush caves look like you took a bunch of normal blocks, painted them green, and then also took some weirdly 3d vines. The flower things, not even sure what they're called, that you fall through if you stand on them for too long, again, just weird. And the candles look legitimately almost the same as if they were a mod. The Warden is a cool concept but looks like it never should've been considered a serious texture, and last but not least. Skulk sensors. Wireless Redstone. That's it. TL;DR for everyone who didn't want to read that. The last three updates have carried in features and looks so different from everything that makes this game Minecraft. They make Redstone, Survival, and Combat easy, completely deter from a lot of the original concepts that the game has developed on, and a lot of them look like a jumble of a bunch of massive mods. Thank you for reading this, and consider what I said.

    Cole Liazos-CoffeyCole Liazos-CoffeyUukausi sitten
  • hier ist der Deutsche Kommentar den du suchst

    Leo zocktLeo zocktUukausi sitten
  • Bro a thing called sportskeeda stole your thumbnail you should prob check it out

    Jason ElliotJason ElliotUukausi sitten
  • You know exactly what to do with this: COMPLEX TNT EXPLOSION TRAPS!

    SirNico TheGreatSirNico TheGreatUukausi sitten
  • I still REALLY hope they change dripstone to a grey color. They don't fit with stone at all

    Ben KerleyBen KerleyUukausi sitten
  • I can't wait to make automatic doors and traps!

    J-ProductionsJ-ProductionsUukausi sitten
  • you could make a datapack that adds dripstone caves to normal world generation, to lazy to make one tho. and don't forget, build limit can also be changed with datapacks, so there is a chance that mojang will set the nether build limit to 128 by default, if this is the case, it can be set back to 256 with a datapack of course.

    Alexander KarremanAlexander KarremanUukausi sitten
    • I wonder if that would automaticly delete whats on the roof

      Alexander KarremanAlexander KarremanUukausi sitten
  • imagine it senses you, and its tentacles charge in your direction and grab you

    CorbiniusCorbiniusUukausi sitten
  • this isn't that important of a chnge. skulk sensers are like honey blocks. not too op.

    sundaran 1122sundaran 1122Uukausi sitten
    • They are literally so diffrent

      Andrei618Andrei618Uukausi sitten
  • The skulk sensors should spawn at the roof of the deep dark because they look like vines and there should also be some sort of seed that when you plow the floor or moss or whatever with a hoe and plant it so the seed grows into a skulk sensor. Edit: maybe you can shear them and it will loose its vibration powers and you could use the top as vines

    JP The Gaming BeastJP The Gaming BeastUukausi sitten
  • 10:33 ray tracing in minecraft ?

    Kv VortexKv VortexUukausi sitten
  • so you're telling me i will have to put insulation in my house now? frick yeah

    Kv VortexKv VortexUukausi sitten
  • you all be wearing some weak netherite armors in 1.17, meanwhile my godly self is decked out in dripstone armor smh

    Atte GröhnAtte GröhnUukausi sitten
  • What i want to see in the future updates is copper Golems. Theyd be just like iron golems but they'd spawn in tiga or snow villages

    Samantha ArchySamantha ArchyUukausi sitten
  • Why I feel that skulk things somehow are going to be useful?

    NetherexNetherexUukausi sitten
  • I'm not sure how I feel about the drip stone. It seems like something that's just going to make caving more tedious and time consuming rather than actually adding something to the game. Doing something like lighting up your caves or just exploring is already just a time sink as it is, but when you add in the dripstone where dropping down now kills you, just kind of makes it a bit irritating.

    drschplattdrschplattUukausi sitten
  • wait freezing damage

    Ruff PlayzRuff PlayzUukausi sitten
  • As much as i like redstone in this game i just cannot see the hype of the skulk sensor, its wireless redstone but its so close range its not really interesting in my opinion.

    Lunchbox13Lunchbox13Uukausi sitten
  • great video but i dont really feel like the skulk sensor is that great atm. im sure my intellect is just not seeing the big picture yet tho. thanks for the video.

    Happy Nook TeacherHappy Nook TeacherUukausi sitten
  • Has birch trees become taller? I feel like they’re quite a bit taller now.

    Alexander MiloAlexander MiloUukausi sitten
  • This is great. I love how many snapshots we're getting! It's a relief, since we have to wait so long for the full update.

    Cat PokeCat PokeUukausi sitten
  • Extend piston and contract piston having different values means that you can have t-flipflops using skulk sensors

    Brad BrownBrad BrownUukausi sitten
  • the new texture of the sculk sensor looks horrible in my opinion the one showed on minecon is way better

    Pedro VieiralvesPedro VieiralvesUukausi sitten
  • Ugh I just want the cave update man

    S1QuanAS1QuanAUukausi sitten
  • 5G in Minecraft??!?!??!

    AndyCamAndyCamUukausi sitten
  • Thank you Mojang, really cool.

    Polarbear Frost SPolarbear Frost SUukausi sitten
  • My brain hurts just by thinking about the puzzles you can do with the tentacle boys.

    SecretcodrinSecretcodrinUukausi sitten
  • Minecraft gonna get that drip.

    Denlim WolfDenlim WolfUukausi sitten
  • my problem with skulk sensors is that they are delayed, so they might ruin redstone circuits

    RedRedUukausi sitten
  • judging by step being 1, and explosion + lightning being 15, i'd imagine the sculk frequencies are based off the volume of each sound just in general at an arbitrary distance, ignoring the actual distance it was and how loud it would sound at that distance

    TerrainTerrainUukausi sitten
  • signal strength 15?

    afk is okafk is okUukausi sitten
  • "You can also change build height and build into the void" AAAAAAAA Tbh im more excited about building into the void than build height, but both of those are epic

    Bsheepdestroyer makes stuffBsheepdestroyer makes stuffUukausi sitten
  • since a fishing rod causes a 15 strength such as many things that can't easily be done without causing potential damage it allows the use of fishing poles to be the activation method to a secret door to your base.

    peter peterpeter peterUukausi sitten
  • I don't think the wool-inclusion mechanic of the sculk sensor is irregular. You showed that on a straight diagonal line (1 sideways, 1 forward) it depended on what side the wool block is to block the signal, but I think it's the line of sight to the center of the nearest side of the sensor.

    Bas de JongBas de JongUukausi sitten
  • Imagine the combination locks you’ll be able to make with these. You can have someone perform like 10 different things in order as a password instead of using levers or buttons

    blade sparkblade sparkUukausi sitten
  • This is all really cool and all, but I think it could be much better with the idea provided my Simply Sarc. He suggested that Mojang could add a feature where you could essentially train the sensor to only detect certain noises, meaning that it could have a much wider range of use.

    Ender EthanEnder EthanUukausi sitten
  • At 1:31 you got it wrong, the stalactite are the one handing from the ceiling. If you know a bit of French, here is a tip. The stalacTites "Tombent" (falling/going down in French), The stalagMites "Montent" (climbing/going up, in French) Sadly can't have such a nice way to remember in English.

    godzil42godzil42Uukausi sitten
  • 1:22 currently they are just normal cave generation but with extra blocks. I think mojang would like to get out some of the more easier features to test first before overhauling the cave gen.

    PeteyPeteyUukausi sitten
  • Think of the lag machines

    Christopher SmithChristopher SmithUukausi sitten
  • You actually missed a few geodes

    Asmar TaylorAsmar TaylorUukausi sitten
  • Base deffence. Think about it.

    Funny dwarfFunny dwarfUukausi sitten
  • This is the fastest way a signal can travel, just place a trapdoor near a sculk sensor every 8 blocks.

    Kermit the Great FrogKermit the Great FrogUukausi sitten
  • Just gonna come out and say this. These videos are incredible. They are so well edited and well put together and it just has so much information from the snapshots that keep me in the loop with what's going on. I also love how you don't immediately show off a bunch of farms or contraptions before it's even been released. You just show off the features of something and what you can and can't do.

    BuIIetBiIIBuIIetBiIIUukausi sitten
  • probobly big cave will come when 1.17 fully realeses

    piglin brutepiglin bruteUukausi sitten
  • you can generate lava now?

    StallnigStallnigUukausi sitten
  • HERMITS!!!!!!! ASSEMBLE!!!!!!

    black cat banonzaiblack cat banonzaiUukausi sitten
  • Why do you not have a account callled shushwamivoid or however you spell it

    AlekayAlekayUukausi sitten
  • just wanted to let everyone know that they're planning on making a big snapshot for the new cave generation, right now they're only releasing the new features and showing how they look in the caves that currently exist, so it's not going to look like it does now.

    MakoMakoUukausi sitten
  • (/ω\)

    Slurpp the ImmortalSlurpp the ImmortalUukausi sitten
  • If you make tha world generation type Caves and then add Dripstone Caves as the biome it makes them look super cool

    SomeBaconHairSomeBaconHairUukausi sitten
  • I am worried as after the caves update... making slime farms or anyother farms underground would be a *PAIN* to build because u will have to spawn proof large areas underground

    AadiAadiUukausi sitten
  • Is triangulator radar gonna be a thing

    JeffersonJeffersonUukausi sitten
  • Wool is now really helpful in wireless redstone by opening just 2 sides around sensor to detecting and sending signal is really usefull it would have been hard without wool

    Anonymous the gamerAnonymous the gamerUukausi sitten
  • 3:39 This will revolutionize super smelters, bet

    lux 03lux 03Uukausi sitten
  • i cant open forge or optifine can someone help me pls

    Audio booksAudio booksUukausi sitten
  • DID You See The Evilxisuma Account Thats Sus

    Wello YT MinecraftWello YT MinecraftUukausi sitten
  • Xisuma! If you're still reading comments on this video, the reason that vibration particles don't work is because they improperly programmed the suggestion format into the game. However, syntax checking is still working: you can see "expected double" in the error. The reason for this is that you need to feed it 6 numbers before the rest of the command: the X, Y, and Z positions of the source and destination of the vibration particle. If you type a normal /particle command and add 2 coordinates before it, then set the particle to "vibration", then it should create the particle moving between those 2 positions.

    Nathaniel WeilandNathaniel WeilandUukausi sitten
  • Mojang is probably gonna implement their banning system from bedrock edition into java edition (but leave 1.16.* versions and below) and release the cave update once their system is all done. I honestly believe the cave update is just a way to abuse the playerbase’s craving for the cave update into making players use 1.17 which will have their new system. If they dare touch 1.16 and below, oh boy they’re gonna kill minecraft faster than Bethesda was able to go to shit with Fallout 76.

    Mr. ZMr. ZUukausi sitten
  • Can honey blocks move sculk sensors?

    Nathaniel Shaw, The Overclocked ThinkerNathaniel Shaw, The Overclocked ThinkerUukausi sitten
  • Skulk sensor

    Severed GamingSevered GamingUukausi sitten
  • The falling and holding crouch makes no sense because you are falling and should still create a detectable vibration either if you are not

    BenMBenMUukausi sitten
  • combine sculk sensors with pistons and tnt minecarts to create an instant detonation invisible landmine system that can kill people who are wearing full netherrite instantly (u have to place hundreds of tnt minecarts on a single rail for it to work this well)

    Heroninja112Heroninja112Uukausi sitten
  • I have made a similar video to this please check it out and support small channels out :)

    OliOliUukausi sitten
  • I can’t wait till they add lush caves and axolotls!!!!!! So many new things come with the lush caves 🤗🤗🤗🤗🤗🤗🤗

    della bankdella bankUukausi sitten
    • I can draw axolotls, I can make paper craft laminated axolotls, and so on.

      Scott AppletonScott AppletonUukausi sitten
  • Guys, a news website is using Xisuma's thumbnail without due credit; here's the link. www.sportskeeda.com/minecraft/everything-new-minecraft-snapshot-20w49a Like this comment so Xisuma sees!

    Kevin BumgardnerKevin BumgardnerUukausi sitten
  • where is warden

    PigeonTheGamerPigeonTheGamerUukausi sitten
  • Mojang: Sculk Sensor Switch Players: Lag sensors

    Shawnie PlayzShawnie PlayzUukausi sitten
  • Hey guys! I have a 1.16 SMP with my friends, and i don't think we would like these 100-200 block tall chunk borders, so what i was thinking was, they can sort of blend the new generation with the old terrain, so it slowly builds up from 60-80 blocks to 100-200 blocks. so we still have easy access everywhere :)

    P1xeledP1xeledUukausi sitten